Guardian of the Vale

A high-poly character model for a fantasy action RPG.

A character model from a video game.
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About the Project

This project features a high-poly character model, the "Guardian of the Vale", designed for a fantasy action RPG. The character was sculpted in ZBrush, retopologized in Maya, and textured in Substance Painter. The design focuses on intricate armor details and a powerful silhouette, ready for cinematic and in-game use.

Technologies Used

ZBrush
Maya
Substance Painter
Character Art